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SS4FlameAlchemist

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needs work

sometimes the controls are sensitive, and sometimes they are not. The hit boxes also fluctuate on their sensitivity. Sometimes I can go through an enemy and not be hurt (AND NO, NOT THE ENEMIES THAT YOU ARE SUPPOSED TO HIT FROM THE BOTTOM) and sometimes I could not even touch him but come up about an inch and a half beside an enemy and still die. Not only that, but the mouse controls will start for no reason. Lots of stuff to fix.

...

What the hell?! You made this harder than the first one, and the first one was hard enough! WHY?! This was too damn hard to be fun even on normal. I will never understand what is with you people and your near-impossible games.

Not only that, but you didn't seem to learn anything from the first one's mistakes. The character does not move the way that he should. he is very slow and most of the time can't move to the side the way he should. he sort of slows down and can't curve around worth anything without slowing enough for the zombies to kill me. Not only that, but the zombies now come from both sides. Seriously, was that really neccessary? It only took till level 3 for there to be way too many zombies to kill and you get overwhelmed. Seriously, why are there 30 freakin zombies on the screen at once. It only takes 15 seconds for that many to appear and they come faster than you can kill them. WAY FASTER.

Lastly, you really need to fix the damage. not only do two hits kill you, but health doesn't replenish enough to be useful at all, and I keep taking damage even though the zombie is not touching me or close enough to really attack me.

If you make another, learn from this. I really don't know why people enjoy a half-baked game with terrible controls, but whatever. newgrounds is full of those kinds of people these days. I really don't like reviewing these kinds of games because not only does my review get deleted, but I also get spammers on my pm box. Anyway, try to fix it up. If you could fix the problems with this game, it would be a really great game.

Still incredibly glitched

Not only are the controls crappy and sluggish, but I keep passing through walls. Still needs a lot more work.

damn. I remember why I hated this game

This is THE hardest game in video game history. No matter how many times i play it. I die on the first level. I got the second level ONCE.

Gotta point out a big glitch. At random times the controls stop responding and he just walks right. Another bad one is that I lose the ability to jump after using a hammer. BIG THINGS THAT NEED TO BE FIXED

LilDwarf responds:

lmao yes It's notorious for it's difficulty, I had to keep that in ;) As for the glitch, you're the only person who seems to have problems with the controls, I doubt it's the game, but your pc or keyboard. I have played it numerous times and I've never had problems with the controls. As for the ability to jump with the hammer, you can't! haha Not even in the original could you jump with the hammer. I decided to keep it that way because I felt it was wierd jumping with the hammer

better than the first

but it got repetitive. fast. I lost interest around level five. Try to spice it up alittle bit. It just gets old far too fast

not bad.

I think the battles should have been arranged differently. Since it is a crossover, I would think that the bad guys would be wanting to fight someone OTHER than the guys that have been kicking their asses for years, but... it's your series.

The only real complaint that I have is that the sound effects are too loud compared to the music. Either turn the volume up on the music, or turn down the effects volume. That was ear piercing even at minimal volume on my computer. fix that, and this will be just about perfect.

not bad

for a basic game, it's pretty good. I wouldn't mind seeing a more complete version. I command you to make more. Now.

Zeiphex responds:

Aww, thank you so much :D Yes, I'm busy working on one but I'm a little stuck on the ActionScript ^^;

still has a bug or two.

The controls are real sluggish. despite that, I was doing extremely well until I went right though a coin and fell about fifty stories. that is a bug that really needs fixing.

Got old. Fast.

These games never have any meaning, and are never any fun, just a waste of time. However, while I would normally vote a 2/3, the game was very well developed, and that made it a little better. The biggest weakness is that there just doesn't seem to be any point to getting far. I liked Larry and the gnomes because the story and everything had a purpose, and the gameplay made it fun, but this seemed just pointless. However, like I said, it was very well developed, which saved you for the most part.

Jazza responds:

The mini games by themselves are rather pointless but the proper context. They're meant for is with the entire series, IE pup run is far more enjoyable and makes sense when you've seen Larry episode 2. Thanks for the honest review though :)

sorry

the gameplay was terrible. It's pretty much useless to stop the cats, because they just cluster all together and you can't kill them all before they reach the barrier. and the no continue thing was not funny. At the very least, some extra lifes would have been nice. It was an idea, but the game play should have at least been tested before it was ever realised. so, Try again. Sorry, but this game needs a lot of work before I will even consider playing it again.

I am a nerd. Nothing else needs to be said...

Darkfire SuperSonic @SS4FlameAlchemist

Age 36, Male

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Joined on 7/19/07

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