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SS4FlameAlchemist

160 Game Reviews

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43 reviews are hidden due to your filters.

Still a lot of bugs.

Some of the enemies would be able to attack you when they shouldn't have been able to, like I kill them just before they attack, and even though I stop the attack, I still take damage. I also can't tell the difference between the zombies I killed and the ones I didn't. They don't disappear, and that bugs me. The weapon crates disappear way too quickly, and you could make that disappear, but not the dead bodies? Also, when the keys appeared was a bit random. Sometimes I would get a key after killing just a few zombies. Sometimes, I had to run out of ammo, and still no keys. Fix the bugs and weakpoints, and this will be a pretty decent game.

meh...

Sorry, but things just killed this game. The controls for the first thing, are just annoying. I found that the jump mostly wasn't high or far enough. There were certain jumps that I only made half of the time. The controls were extremely touchy, making me hit enemies by mistake because I can't attack correctly. The enemies themselves were pretty reasonable. They weren't difficult once you got their patterns down, but getting close enough to attack was a bit of a pain. He should have had multiple attacks, combining close range and meduim or long range. his weapon was far too short, since in order to get close enough to actually do damage, you usually get hit if the enemy decides to turn around. Also, there were a LOT of places where I couldn't tell if a certain spot was walkable or not. I ended up dying a few times because I thought something was walkable when it was just decoration.

There are a few things that save this from being a totally unexcusably annoying game. the physics was good, aside from some issues with the jumping (but that might be me being nitpicky). Physics can usually make or break a game. Most of the controls flowed smoothly, meaning that the buttons did what they were supposed to do. I can't count the number of games I have played where you have to hit a button multiple times to get it to work, so I was definitely glad when I saw that this game was not like that. I did notice a little lagging on the jumping, but I am still not sure if that was my computer or not, so I can't count that against you. The game itself was pretty well developed except for those few things that made the game annoyingly difficult.

I did like infinite continue option. Sure you started at the beginning of the level, but you didn't have to start completely over unlike most games. The levels were a far length. Not too short, not too long, so the continues starting at the beginning of the levels weren't that big a deal. The enemies seemed to have very touchy hit boxes. I had a few times where I thought I didn't touch an enemy and took damage. This was especially true with bombs and missiles.

All in all, it was a decent game, but it had a few things that just made the gameplay not worth it. Some of them seem pretty easy to fix, but I don't know, since I don't make games.

pretty good.

The best thing about this game was the ability to set your own difficulty. More games should have that. The game was well developed.

Here are the cheats for those that want them. Think I'm missing one though.

painless-no rings taken when hit
blind- 100%% darkness
propeller- Fly indefinitely
lunar- Super jump
super- fast speed
puppet- play as tails doll
rampage-complete invincibility
spawner-infinite lives
dream-play tails ending

level cheats

level 1 maze
level 2 springs
level 3 spike
level 4 pitfall
level 5 boulder
level 6 fork
level 7 loop
level 8 drain
level 9 trap
level 10 doom

Very disappointed.

Personally I don't think it deserved the front page, but not much does nowadays. Anyway, the one thing that killed this was lack of story and controls. Those two things raped this game in and out. The lack of story was just play through the game with a different character each time. Completely boring. I was hoping for a variation in the endings. It was the same ending, but different characters... complete waste of time. The controls... Don't even get me started. Those controls were very awkwardly placed and I ended up hitting the wrong button more than once because of it. The jumps were just terrible. Nothing close to consistency with the height. It was completely random. I stood at one spot, jumped 5 times and got five different heights each time. That was what really made the game hard. But... After all the annoying crap, I did beat so I didn't have to be one of those that say "I can't beat it so I'm reviewing this based on the levels i completed". It was a good idea, but it was poorly executed. Level designs were okay. A little repetitive on a few, but whatever.

movie doesn't play

Can't give a score to a movie that won't play. There is no way to get it off the preloader screen. And there is no bar for it or button to hit play. I would suggest downloading a preloader for newgrounds in the downloads section.

really good game.

Except the last boss is too hard. AND I WAS PLAYING ON EASY! Most of the attacks were healing my people and they still got killed. I know it wasn't me because I got almost every item in the game, used all the stat food, and leveled EVERYTHING to max. The only thing missing was what was in the volcano secret area. All in all, it was a very fun game, but I REALLY REALLY hate overpowered boss battles. I think there should have been another method for getting to the secret areas. I'm sorry, but people are not going to even try considering how badly set up some of those minigames are. I played this for almost 12 hours straight only to find out that the final boss is impossible to beat. Did you GIVE HIM ENOUGH HEALTH? WITHOUT THE THINGS HEALING HIM?!

matt-likes-swords responds:

You got all the items and lost to the final boss on easy?

Hahahahahaha.

ow.

My ears. They bleed. Anyway, the idea was good, but the execution could have been much better. For the ones that loop, you should have put in a button that would go back to the character select screen. Also, some of the sound on freezeman and bugman's intro really hurt my ears. The Ronald Mcdonald song was also very loud and annoying. I am sure that was the intention, but that was at ear bleeding levels.

Could you make it any more difficult?

I try to avoid reviewing games like this because my reviews usually get deleted by spammers. Anyway, the game is way too difficult past level ten. The screen just becomes a cluster of enemies and you can't move without getting killed. Also, pressing a button to go to the upgrade screen is preposterous. You have to let your guard down and it gets you killed in later levels no matter how powered up you are. Some of the power-ups like the magnet and the rapid fire just don't have any noticable differences. I think some of the power-ups are broken. Also, The arena is way too big. Loads of enemies just come right in and hit you because you couldn't see a certain area to hit them. This is especially true when the mine laying enemies come into play. I really don't think this deserved the front page, but a lot of the stuff doesn't really deserve to be there. Oh well. The story is kind of pointless. Unless there is something at the end, which I never made it that far. Try to fix some of the issues I described and this would be a perfect way to kill an afternoon.

There are a few saving points that save this from getting a 1. The controls are very easy to use, and that is always nice. I had no problems with the controls. Also, I did like the enemies. Everything seemed to blend well for the most part, but the sheer numbers in later levels literally fills the screen making movement without being hit impossible. And I mean FILLING the screen. I got to the point where all the big enemies left absolutely NO space. However, the upgrade system (while not perfect) does help, however, as mentioned, it should come up automatically when you level up. You literally have to stop moving in order to hit the pause button, and it DOES get you killed in later levels.

Nice.

General Grievous is my favorite character of the Star Wars saga. I wish they hadn't made him coughing so much, but whatever. I wish his lightsaber battle had lasted longer. He was a really cool character.

well...

completely impossible. No matter how fast I go, it is never fast enough. I even left the invaders to do their own thing and just let my health go down before I stopped them. You said 60, but it's only giving me thirty. That could be the problem.

I am a nerd. Nothing else needs to be said...

Darkfire SuperSonic @SS4FlameAlchemist

Age 36, Male

Do I have to answer?

Do I have to answer?

Huh, good question

Joined on 7/19/07

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