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SS4FlameAlchemist

160 Game Reviews

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Nice.

Some of the levels took a few tries, but it was a good game. I loved the ending. I laughed. Good game though. I thought it would get old quick, but it stayed interesting

gah...

I did beat normal and hard before I wrote this, so I could not say I couldn't beat it. Each hard level with 2 exceptions took a about 300 tries to actually complete. It gets harder on hard after level 8, not because of the obstacles, but because at level 8 and beyond, it lags horrendously. The rest of the game plays fine except for a few kinks here and there. But level 8 and beyond lag to the point where the game freezes, and sometimes the controls become frozen, or don't respond. I was hanging from a cieling for 20 seconds before the game registered that I let go of the z button.

Also, I went through all that trouble, and there was no ending? Complete waste of my time. Also... The flashing colors gave me a headache. I can't even concentrate. I'm probably going to miss work tomorrow because I am so dizzy. There is no way that was totally neccessary. Sorry, but this game was just annoying as hell... and I don't even know why I played the whole thing!

Okay. Here goes.

I don't usually review games, because most of the time it ends with me saying something nasty. First, you mixed 8bit sprites with 16/32 bit sprites. BIG no-no. Also, you really need to do something about the lag. The characters move extremely slow, making dodging attacks extremely hard. Even the enemies move way too slow. Protoman was ridiculous. If you jumped over him, his shot would change directions with him. That's something that should not be a problem. It is always a good idea to work out the kinks before submission. Also, the sprites for running don't have weapon attack sprites. All you see is him running and a shuryken coming out of his chest. In the second stage, there is a gap where the platforms are very far apart. For some reason, the jump made it that far when I should have landed in the fire. Then, I made the same jump, same distance over a pit with spikes, and he didn't make it. Even though he jumped at the very edge and should have made it. Overall, the game was a neat way to kill a few minutes, but once you start playing it, it is obvious that the game is severly lacking. Try to work on it more, and maybe try again.

still glitched.

Sorry, the controls only respond half the time, and i keep dying even though i'm not touching the side of the blocks. which is near impossible to do. Also, level six where you don't move left? there's no way to avoid the saw without moving left. no matter how many times i tried to jump it and/or go around it, it just doesn't happen. I also was dying by touching the gold blocks even though I was standing next to it, not on it. sorry, but fix the game up and it may work.

flashygoodness responds:

The controls are not due to the programming, but rather the performance of your PC. Try closing some programs or using a faster web browser.

Level 6 is very easy once you figure it out. You just have to take the rules a little more literally. :)

Gameplay needs much work.

This game pissed me off so much, that my brother is now sleeping in the living room because I was losing it. Larry won't pick up the items with holding the button, which hurts reaction times. The giant gnome that you have to feed is impossible to beat because after a few times, they won't throw the fruit at you anymore. So, I get killed before I get another piece of fruit. So, sorry. But I can't give points to something that is impossible to beat. AND! I am doing it on easy. So... yeah.

no.

It's a demo. It's not even a complete game, and it is full of glitches. I played it on the main site, but you can't unluck anything, because the game won't recognize that you won. Going beyond Evil Yoda is impossible. Even on the fansite. I can't stand when such obvious things hinder play and they are not taken care of BEFORE submission. Not to mention the game play sucks

well animated, but

it got boring fast. I liked it, but it was just too repetitive. Very well animated though. Better than what i could probably put out.

okay...

Why is it that everytime I get closer to her, that I end up in the hospital? Did I miss something? The story was thought out well except for the sudden hospital ending. Never being happier? What did they do together? Anyway, I wasn't a fan of the pixelated environment. It just didn't look right. especially since it seems you have some ability to do without the sprite/pixelation.

okay...

I'm apparently the only one that can't get beyond the start game button. the screen goes black, and nothing else happens. Can't exactly rate it if I can't play it.

this is an instant favorite.

Nice.

I am a nerd. Nothing else needs to be said...

Darkfire SuperSonic @SS4FlameAlchemist

Age 36, Male

Do I have to answer?

Do I have to answer?

Huh, good question

Joined on 7/19/07

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