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SS4FlameAlchemist

160 Game Reviews

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This game was fun, but the size of the screen needs to be reduced. I don't know if it's just me or not, but the screen is too big for my monitor, and I can't see the streak counter or the ring (Sorry, RANG counter). Other than that, it was pretty fun.

I did like that some characters played differently, like Knackles being able to fly and Shaq being able to hit basketballs into a net. I kinda wish there was more differences between each character, since most of them control the same, but I realize that it would make the making of this game much more difficult.

Darren responds:

Dunno if you've been back since, but I did adjust the size shortly after your review. Have added the rest of the characters and medals since, and some of those characters play a little differently (the one you unlock with Tom shoots bullets, for instance) and all characters have a hot streak mechanic (catch fire for a bit after a streak of 25) to spice things up.

This is one of those games that's fun in a stupid way. And it's exactly the kind of stupid fun we need right now. Gotta say I had a lot more fun with this game than I was expecting.

The only real complaint I had was that movement using the mouse didn't seem to work very well. Turning ended up being far more difficult than it should have been. But the design of the game sort of made up for it for the most part.

Jasonario responds:

Thank you! Glad you enjoyed it. You can actually change the mouse sensitivity by hitting tab in the game if that was the issue.

So. This was a good game, don't get me wrong. I did enjoy it. However, the game gets really tedious by level 3, and starts to get really repetitive. There really should be something to break up the monotony a little. I even tried the cheats, but that didn't help either. It is charming at certain points, but overall, the game needs something more to be good. First off, the lack of a jump really hurts the game, and honestly, I'd prefer to be able to use a controller for this game (but I know not every game will be able to have that functionality). The art could use some improvement, but overall, I did like the old animations styles of yours so I can let it slide. Good games don't always have to look the best.

Overall, it's a great effort, and an interesting game, but it does get old a little too quickly. Games like Streets of Rage still had some replayability despite being repetitive, but thsi game seems to lack something that makes it replayable.

FutureCopLGF responds:

Cheers! I appreciate you giving it a whirl and giving feedback! I agree that maybe my lack of a jump button might've been childish on my part (wanted to avoid bunny-hopping playthroughs) and that I probably could've spiced it up a bit more with either a more advanced scoring/combo system to incentivize variation of moves, or just tweaking the AI and adding new enemy types to keep it more fresh (or maybe even shortening the levels). It's food for thought and I'll definitely keep it in mind for future brawlers!

Wanted to do a new review after the recent updates (again). Just want to say I really enjoy this. I know the game is just meant as a parody and a slight time waster, but it's a fun time waster. I've found myself coming back to this game when I'm bored more times than I care to admit when I need a nice fun and easy game. The improvements have helped the game a lot (like the medals to see who you've won as), and the commentary on character bios has been pretty enjoyable.

The only issue that still remains is that whenever Big Shelled One or Big Bang Theory are on screen, the whole game lags to the point of the intros taking twice as long and it causes the intro music to loop twice. Also, how is it I keep doing a small jump that barely gets me off the ground? I keep doing it randomly and I don't know if I'm doing some form of special jump or not. Not an issue per se, just curious on how that's done and what I'm doing to do the small jump.

Keep up the good work. I look forward to seeing what else pops up in the game and future games you might have in mind.

Darren responds:

Hm, hadn't personally had any issue with the big characters, but I'll see what I can do about reducing detail on their models to make it easier for the cpu to process, or something.

The small jump is an accidental thing that I didn't even discover until pretty recently. I've found I can only really do it if I hit the space bar for as short a time as I can, and only with wider characters (proportionally). My assumption is that since the ground collisions take the art into account, what's happening is that by jumping as shortly as possible, a wide character starting to rotate makes it touch the ground from the air and think it landed, at which point it will just finish rotating without rising anymore. I didn't fix it because it seemed rare and was kind of fun just as a trick to do (especially since this is the only Sonac game where you can't spin dash).

And once again, I appreciate your commitment to reviewing this game as it updates, and good to see that you're getting plenty of continued entertainment out of it.

The game is fairly fun until after the first boss. Then the game starts to get really boring and tedious. Levels like guiding light become extremely annoying because the previous pace of the game is thrown out the window and you end up having to wait. It gets better towards the end of that level when it speeds up, but still. In the short hops level, the timing for the platforms is simply too unforgiving. I get it's supposed to be difficult, but if you hesitate for a split second, you end up just having to restart the part because it screws you.

I'll be honest. I couldn't bring myself to finish it because the game just got too tedious. I would think about adding some more mechanics to spice up the gameplay because it just gets old after a little while. The game itself plays really well, and it's a great game, but certain things just really stand out and get annoying after a while.

Well... I applaud you for making me think so hard. I was almost certain a few of those levels were damn near impossible, but I managed it. I beat them all.

The only real issue I noticed was that sometimes he would go a different way than the arrow you clicked. Sometimes I'd hit up and he'd go left or something. I don't know what caused it, but it was a random glitch I kept running into. I tried the arrow keys and the WASD keys and it randomly happened no matter what control scheme I used. I also tried both firefox and chrome for browers to see if it was the browser and it wasn't.

On one, there were two frying pans and the level ended after I got one. I don't know if it was a glitch or not cause it didn't feel like I completed the level properly since it looked like I could do both, but I wasn't about to fight it. There were also levels with more eggs than what you needed and it throws you off. But that's sort of a minor complaint. I didn't realize till after I finished the game that the author comment explained the rules (whoops on my part). Luckily I caught it while making the review so I could take that particular criticism away and not count that one against you since you do explain it.

Other than that one issue, it was a good game. Sorta simple in terms of concept, but it does what it sets out to do, and make you think. I wouldn't mind seeing some more complex puzzle games in the future. This was a good way to pass some time.

Not bad. The game does get a little bland after a while and it eventually just devolves into just hitting the arrow keys till you win. I noticed it mentioned but there are times where the runs become impossible if you do certain things out of order, like the bosses. It's possible that a boss or two might become inaccessible because keys will be with some and not others. It's possible that you can get screwed over on a full boss run. I also had a run where I think the hammer ended up behind a hammer wall because I ended up getting stuck trying to get around a hammer wall as it was the only way to get a few items I needed, but I got stuck with a few hammer walls. I think I got everything else, but I think the hammer walls had the dark tower key and the hammer so I couldn't finish the game. Anyway... It's a good start, but I hope you'll learn and make a better game out of it.

Aside from that, the game is a fun little time waster, but honestly, there's not really a lot to this game since all you do is hit arrows till you get everything. I don't know what I was expecting, but even the graphics leave a lot to be desired and just look like you put in a bunch of doodles and made a game out of it. After one or two runs this game pretty much runs it's course. It would have been nice if there was something a little more skill-based, but honestly this game's gimmick of randomness really doesn't do it any favors in the replay department.

This game would be a lot more fun and easier to tolerate if the game had more to it, but it is a good idea. The game is a fun way to kill half an hour if someone has one to spare, though I don't think this is really deserving of the front page myself.

Not bad. This game was a fun little time waster. My only real complaint was the game was a bit short. It felt like there was a lot more room for more levels. But the simple mechanics make a very simple and an overall fun game. The music is also really catching and gets in your head. It's fairly easy to get the hang of, and it just requires timing and strategy to get done. I wouldn't mind seeing this game get expanded upon.

Simple yet effective. It's not bad. Though the music is a bit loud, may want to put a warning about possibly turning down your sound. Other than a few framerate drops, there wasn't really much to say about the game. The game is pretty self explanatory (in a good way) and gets to the point, which I can respect. The game is a fun little time waster. The only downside is that it gets repetitive a bit too quick, which I assume is why the game is short. The shortness of the game actually works to an advantage due to people not really having to play the game for long unless they want to.

So yeah... Keep up the good work. Other than the few minor things I mentioned, it's a pretty good, simple game.

BryceSummer responds:

Thanks for the in-depth feedback!

It wasn't too bad a game. But sometimes the controls just don't work at all. When you click, it does one of 5 things randomly and there seems to be no rhyme or reason to picking which motion the hand does. There seriously needs to be an in game explanation, tutorial or something... The game doesn't work as is. This gets really bad around the Big levels where suddenly 90% of clicks just don't work anymore. It just stops working and you can't continue.

The game needs some music too... The game is kinda dull as is. The sound isn't very abundant.

But, if the game played better, then it would be worth playing through. The biggest problem with this game so far is the controls that don't work. If it weren't for that, and maybe adding some more visuals to enhance the game a bit, you might want to think about it.

Look up a game called Ball Revamped 4. That game is a prime example of making a mundane premise interesting. I suggest trying it out to compare just to show how lackluster this game is.

StuffedWombat responds:

heyo.

no clue why the "control dont work", they seem to be fine for everyone else.

Maybe the problem is that you thought the Hand had to move?
Actually, the Ball has to move and the hand remains still while the mouse button is pressed.

Also, you are very rude and I do not enjoy helping you to enjoy my game, but here we are.

I am a nerd. Nothing else needs to be said...

Darkfire SuperSonic @SS4FlameAlchemist

Age 35, Male

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Joined on 7/19/07

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