Age/Gender: 21, Male
Location: Huh, good question
Job: Do I have to answer?
I am a nerd. Nothing else needs to be said...
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Flash Reviews: 359
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359 Reviews | 120 w/ Responses
It was perfect. In truth though, they didn't know what the Terminator looked like in terminator 1 when that part happened where he came in.
Still. It's funny. and I like it. I already watched it like 4 times and it made me laugh each time.
Author's Response:
True that. Thanks for the review!
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Glad to see this is back in business. I love this series, and I can't wait to see what you have in store. The battle scene was awesome, and different. I loved how well it was put together.
There is only one problem. The animation was choppy, and really slow during the battle. It gets on your nerves after awhile, but the fight was so good, I really didn't care. But, what happened to Amy? Chaos control attack? I didn't quite understand that part. Oh well...
Author's Response:
Thanks mate! first 10 XD The bit that happened to Amy, it was just supposed to enhance what was happening, the shock of it all etc.
Im slowly learnin how to make an amazing battle scene, so hopefully, next ep :D
Hope to see you back here soon :D
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"a good game, but gameplay ruined by problems."
It was very well thought out, but there were problems that ruined the gameplay. First, the jump lags, more than the rest of the game. Second, anything popping out of the background does not come out in a pattern, it's all random movement, making things near impossible. Third, the squeaky shoes are annoying. Fourth, even when changing the quality there is a lot of random slipping. Nothing I did changed that. Fifth, most of the obstacles aren't forgiving, and in some, one messup will make sure that you have to go all the way back to the beginning. Next, the controls suck. Royally.
Try to fix these problems.
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good animation, but the collab made next to no sense at all... not bad though for a quick view, but not something I plan to watch again.
Author's Response:
Wait... You expected a story in this?
Let me qoute: "This collaboration is about Sonic and others, fighting just for fun. Punching their brains out and kicking their bones apart with a few guest stars."
Is it really that hard to understand?
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That's the only problem with it. There shouldn't have been anything to keep it from including the fight with sniper wolf, assuming that the battle is the next part. I still love how you skip the stairs (the longest part in the game). I also liked how you destroyed and skipped the elevator battle. I hated how you couldn't see them with the thermal or night vision goggles until you fought them. That just sucked. Anyway, with the skipped elevator battle, there should have been plenty of room left in this file for more content. Anyway, keep up the good work. This is a great series, and I loved the idea from day 1.
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But you have the basics down. And that's good. There are only a few things keeping this from being a 10.
First, you need to work on the backgrounds and proportions. There were parts that went out of proportion. That is the biggest problem and needs to be addressed immediately. Another problem (kinda goes with this one), is the speed. The characters moved extremely slow. It wasn't lag, and I think bumping up the FPS would eat out that problem in a second.
Second, yeah, it's a total SMBZ ripoff. You even used the same song from SMBZ 7. Being a fan is fine, but try to put a different spin on it. You'll get higher scores if you try not to be a ripoff completely. There really isn't anything to differentiate this from the other hundreds of these types of flashes. If you can manage to put a new spin on your flash, it would draw more of a crowd than just SMBZ fans and SMBZ haters.
In the words of R1665 (another flash author), "I hope I don't inspire the same kind of fan fiction Alvin Earthworm did with the SMBZ series. That man created a monster."
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The controls are horrible. The range doesn't get the job done, and most of the time the enemies aren't forgiving. The second level... It's almost impossible to pass since things are randomly falling with no warning. The speed of the character is terrible, therefore, dodging is nearly impossible. The enemy in the first level that was throwing bottles was difficult to catch, since he always moved away when I could get close, yet, that's another issue also with the speed of the character. He also didn't follow the pattern he was supposed to at times. He would signal for a low throw, then do a high throw for no reason. Tweek it a bit and it would be a cool game.
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Any chance we can make those modifications to the original. As far as the time and everything. You basically corrected most of the major problems that plagued the original. Congrats. This went from a 3 to a perfect 10. Nice job. Now I want that world domination edition. Now hurry up. I want to play it.
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Jokes were stale, animation wasn't that great, and the voices weren't in good quality. But, it got the job done.
Author's Response:
Yep, and it absolutely PALES in comparison to the megaman-collection's "megaman random acts" Nothing stale abut randomy appearing, screaming, then blowing up, right?
Well, at least ya liked it a bit...
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I can't give you a full ten because the grand canyon is filled with Mario messups, and I have seen a lot of these. So, this was nothing new. Try to fine tune the jokes a bit. Anyway, yeah.
Author's Response:
I agree, but while they might be overused. They are fun to make.
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